Builder Wynncraft

Wynncraft classes and archetypes

Wynncraft has five classes, each with its own weapon type and an ability tree split into three archetypes. The archetype you lean into decides which spells you use, which elements you build around and which stats are worth the most - so it is the first thing to settle before choosing items.

ClassWeaponArchetypesBase spellsEHP class factor
WarriorSpearFallen, Battle Monk, PaladinBash, Charge, Uppercut, War Scream1.0
MageWandRiftwalker, Light Bender, ArcanistHeal, Teleport, Meteor, Ice Snake1.2
ArcherBowBoltslinger, Sharpshooter, TrapperArrow Storm, Escape, Arrow Bomb, Arrow Shield1.3
AssassinDaggerShadestepper, Trickster, AcrobatSpin Attack, Dash, Multihit, Smoke Bomb1.0
ShamanRelikSummoner, Ritualist, AcolyteTotem, Haul, Aura, Uproot1.4

The class factor is how the EHP model treats each class: effective HP is divided by it, so a Shaman (1.4) shows less EHP than a Warrior (1.0) with the same items. See Effective HP.

Class guides

WarriorSpear · Fallen, Battle Monk, Paladin · 22 guide buildsMageWand · Riftwalker, Light Bender, Arcanist · 35 guide buildsArcherBow · Boltslinger, Sharpshooter, Trapper · 23 guide buildsAssassinDagger · Shadestepper, Trickster, Acrobat · 25 guide buildsShamanRelik · Summoner, Ritualist, Acolyte · 18 guide builds

Archetypes are not locked

An ability tree can take nodes from more than one archetype, and many strong builds do. What the site calls the archetype is where most of your ability points go: it picks the suggested tree, the guide builds you see first and the stat profile used for "Other picks". Your actual tree - suggested or your own - is what the damage numbers are calculated from.

Choosing an archetype

Open the Build Recommender →